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Logic & Memory · Full game guide

PatternMaster

Find hidden rules in shapes, numbers, grids, relationships, and if-then patterns across 10 distinct types.

PatternMaster is an untimed rule-finding game. Your child studies a sequence, grid, relationship, group, or conditional pattern and works out what belongs in the missing place. The answer format follows the reasoning task. A child may choose, type, tap, order, or build an answer. Across 85 levels, one visible repeat grows into interleaved number streams, multi-rule grids, four-attribute transformations, and woven logic patterns.

10 distinct pattern types
Visual cycles, growth, transformations, three kinds of number sequence, matrices, analogies, classification, and conditional logic.
Several answer formats
The child may choose a tile, type a number, tap the odd item, or build a missing shape from its color, size, rotation, and form.
Untimed correction
A miss marks the correct answer. When an explanation is available and enabled, it returns to the same pattern and demonstrates the rule.
Level range
Levels 1-85 · Preschool through Advanced Challenge
The complete turn

See one complete PatternMaster problem

The app presents one pattern and one missing place. The child identifies the rule, answers in the format that fits the task, and receives an exact correction.

  1. 1

    Inspect the visible clues

    The child compares the elements before and after the missing place and looks for what repeats or changes.

  2. 2

    Answer in the matching format

    Depending on the type, the child chooses, types, taps, orders, or builds the missing answer.

  3. 3

    Check the same pattern

    A miss marks the correct answer; eligible problems can reopen the unchanged pattern with its rule explained.

Where this example comes fromPatternMaster app problem builder
Example levelPreschool · Level 1 of 85
PatternMaster Problem screen. What comes next in the pattern?

This example stays the same on the website so you can compare it. The app creates new problems during play.

The complete PatternMaster catalog

All 10 types, each with an early and later structure

Every comparison uses an app-created problem at the stated level. The later example changes the rule structure, number of simultaneous attributes, or kind of reasoning; larger values alone do not count as progression.

01 / 10

Visual cycles

Continue a repeating cycle of shapes, colors, or symbols.

Appears at Levels 1-85
What changes

One alternating color becomes independent three-step cycles for both color and shape.

Visual cycles · Later challenge · Level 40 The child is viewing the task before submitting an answer.

Read this exact example

Visual cycles · Later challenge · Grade 7 · Level 40 of 85

What the child is solving
What comes next in the pattern?
What counts as correct
teal triangle
orange circle
teal triangleCorrect answer
purple triangle
teal moon
Why this answer works
The colors repeat every 3: purple, orange, teal. The shapes repeat every 3: triangle, circle, triangle. Because each cycle keeps repeating, counting your position in each group tells you the answer.
How to read this screenshot

The child is viewing the task before submitting an answer.

Choose an example to compare
Where this example comes fromPatternMaster app problem builder
Example levelGrade 7 · Level 40 of 85
PatternMaster Problem screen. What comes next in the pattern?
Generation, miss, explanation

The rule explanation stays tied to the same pattern

This Level 40 visual-cycle example shows one generated pattern, its wrong-answer state, and the explanation produced for that exact sequence.

  1. 1

    Build a problem for the current level

    The app chooses the pattern type, rule structure, visible elements, missing place, and answer format.

  2. 2

    Mark the selected and correct answers

    After a miss, the correction stays on the same generated problem instead of replacing it with a generic example.

  3. 3

    Demonstrate the rule

    The explanation names the separate color and shape cycles, locates the missing position, and derives the correct tile.

Where this example comes fromPatternMaster app problem builder
Example levelGrade 7 · Level 40 of 85
PatternMaster Wrong-answer feedback. What comes next in the pattern?
  1. The colors repeat every 3: purple, orange, teal. The shapes repeat every 3: triangle, circle, triangle. Because each cycle keeps repeating, counting your position in each group tells you the answer.
  2. Position 6 in groups of 3: 6 = 2 groups of 3 exactly, so it's the last spot (spot 3), which is teal triangle. Answer: teal triangle.
How the challenge changes

What genuinely changes across the full level path

The comparisons add new rules, operations, representations, interactions, and reasoning steps. Larger numbers or longer item lists alone are not treated as proof that a challenge is harder.

Preschool · Level 1 of 85

Follow one visible repeat

PatternMaster Problem screen. What comes next in the pattern?

The Level 1 example alternates one color attribute while the shape stays fixed.

Olympiad / Honors Synthesis · Level 85 of 85

Track a four-operation cycle

PatternMaster Problem screen. Find the rule. What number is missing?

The Level 85 arithmetic example combines addition, negative multiplication, division, and a growing addition across repeated cycles.

Olympiad / Honors Synthesis · Level 85 of 85

Combine four grid rules

PatternMaster Problem screen. Hardest: size depends on shape. Find ALL four rules.

The Level 85 matrix example uses row color, column rotation, shape distribution, and a shape-to-size condition.

Olympiad / Honors Synthesis · Level 85 of 85

Separate three woven streams

PatternMaster Problem screen. Three patterns are woven together. What comes next?

The Level 85 logic example tracks independent color, size, and rotation cycles inside three interleaved shape streams.

Why this practice matters

What the child is practising in the visible task

These are bounded practice goals tied to the actions shown above, not promises that one game replaces teaching or proves mastery.

Find structure before answering

The child must identify what repeats, changes, or stays linked before choosing or building the missing item.

Hold several rules apart

Later tasks require separate number streams or visual attributes to be tracked without treating them as one noisy sequence.

Check a rule against every clue

Matrices, analogies, and odd-one-out tasks reward testing the proposed rule across rows, pairs, or classes before answering.

This guide and the Braincove app

Fixed website examples, fresh app practice

The iPhone screenshots in this guide show reviewed examples checked against the app's current problem and answer rules. Use the controls to compare exact app states; the screenshots stay fixed so families can inspect them. At launch, the app will create new practice at the child's own level. Viewing this guide does not change app progress or earn anything toward a Screen Time unlock.

Daily browser game

A separate limited browser puzzle. It is not a generated app session that follows the child's full 85-level progression, and it awards no access points.

Try today's browser game

Full Braincove app at launch

Fresh PatternMaster problems follow the child's level and the types available there. Parents can change the number of problems in a session and choose whether eligible completed app sessions contribute toward the Screen Time unlock rules they set. Core practice can continue through a temporary connection gap; family sync, Daily, homework, and cross-device updates still need connectivity.

Get the app launch email