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Speed & Focus · Full game guide

TapAttack

Read the current rule, compare the cards, inhibit the wrong direction, and tap the one exact match before time runs out.

TapAttack is a visual comparison and task-switching game. Each trial asks your child to find one card by size, shade, quantity, height or width, or two conditions at once. The rule can reverse or change between trials. Across 85 levels, two clearly different cards become larger sets of close alternatives, opposite or negated cues, shorter response windows, and compound rules with convincing one-condition near misses.

5 distinct comparison mechanics
Size, shade, quantity, height or width, and two-condition comparisons each use a different visible property.
Read first, then tap once
The cue names the property and direction that matter now. The child compares every card and taps the unique rule match.
Immediate visual correction
A correct tap highlights the selected card. A miss marks the chosen and correct cards; two-condition trials can also identify a close answer that satisfied only one condition. Production does not provide a worked text explanation or glossary.
Level range
Levels 1-85 · Preschool through Advanced Challenge
The complete turn

See one complete TapAttack trial

This Level 16 Quantity feedback state uses the exact two-card trial selected from production evidence.

  1. 1

    Read the current rule

    The cue says to tap the one with more, so quantity is the only property that decides the answer.

  2. 2

    Compare both groups

    One card contains three creatures and the other contains two. The child taps the group of three.

  3. 3

    Check the same cards

    The app highlights the correct card and overlays the counts 3 and 2, making the accepted comparison visible before the next trial.

Where this example comes fromTapAttack app problem builder
Example levelGrade 3 · Level 16 of 85
TapAttack Correct-answer feedback. TAP THE ONE WITH MORE (2 cards)

This example stays the same on the website so you can compare it. The app creates new problems during play.

The complete TapAttack catalog

All 5 mechanics, each with an early and later production state

Every comparison uses an app-created trial at the stated level. Later examples change the rule direction, add inhibition or rule switching, make alternatives closer, or combine two dimensions; more cards alone do not count as progression.

01 / 5

Size

Compare how large the creature appears and tap the card matching bigger or smaller.

Appears at Levels 1-85
What changes

The Level 1 screen asks for the bigger of two clearly different creatures. The Level 85 screen says not bigger, which means finding the smallest among six closely sized creatures.

Size · Later challenge · Level 85 The child is viewing the task before submitting an answer.

Read this exact example

Size · Later challenge · Olympiad / Honors Synthesis · Level 85 of 85

What the child is solving
NOT THE BIGGER ONE (6 cards)
What counts as correct
Compare how large the creature appears and tap the card matching bigger or smaller.
How to read this screenshot

The child is viewing the task before submitting an answer.

Choose an example to compare
Where this example comes fromTapAttack app problem builder
Example levelOlympiad / Honors Synthesis · Level 85 of 85
TapAttack Problem screen. NOT THE BIGGER ONE (6 cards)
Rule, near miss, correction

The correction shows which condition was missed

This Level 85 Two Conditions trial asks for more and wider. The selected card has the maximum count but is too tall, so the app treats it as a near miss rather than the full match.

  1. 1

    Apply both parts of the cue

    More means the card must contain four creatures rather than three. Wider means its creature group must also have the broadest qualifying proportion.

  2. 2

    Reject a one-condition answer

    The chosen card contains four creatures, but its group is tall and narrow. It satisfies quantity only, so the app marks Count as correct and Shape as incorrect.

  3. 3

    Reveal the unique full match

    The selected near miss is outlined in orange and labelled Close, while the card satisfying both more and wider is highlighted in green on the unchanged trial.

Where this example comes fromTapAttack app problem builder
Example levelOlympiad / Honors Synthesis · Level 85 of 85
TapAttack Wrong-answer feedback. TAP MORE AND WIDER (7 cards)
This game does not provide a per-problem explanation.
How the challenge changes

What genuinely changes across the full level path

The comparisons add new rules, operations, representations, interactions, and reasoning steps. Larger numbers or longer item lists alone are not treated as proof that a challenge is harder.

Preschool · Level 1 of 85

Compare two clear sizes

TapAttack Problem screen. TAP THE BIGGER ONE (2 cards)

The Level 1 example asks for the bigger of two cards whose creatures differ visibly in size.

Olympiad / Honors Synthesis · Level 85 of 85

Reverse a quantity rule

TapAttack Problem screen. TAP THE ONE WITH FEWER (4 cards)

The Level 85 example asks for fewer and requires finding the one group of seven among three groups of eight.

Olympiad / Honors Synthesis · Level 85 of 85

Inhibit the named proportion

TapAttack Problem screen. NOT THE TALLER ONE (6 cards)

The Level 85 example says not taller, so the child must translate the negated cue into finding the widest of six closely proportioned cards.

Olympiad / Honors Synthesis · Level 85 of 85

Apply two conditions together

TapAttack Wrong-answer feedback. TAP MORE AND WIDER (7 cards)

The Level 85 example asks for more and wider across seven cards. Two groups satisfy the quantity condition but fail the width condition.

Why this practice matters

What the child is practising in the visible task

These are bounded practice goals tied to the actions shown above, not promises that one game replaces teaching or proves mastery.

Compare one relevant property

Size, Shade, Quantity, and Height and Width ask the child to focus on one visible dimension while ignoring the rest.

Inhibit an automatic response

Opposite and negated cues require the child to use the rule that is shown now instead of repeating the previous or most obvious response.

Check both parts of a rule

Two Conditions rewards verifying both dimensions and rejecting cards that look close because they satisfy only one.

This guide and the Braincove app

Fixed website examples, fresh app practice

The iPhone screenshots in this guide show reviewed examples checked against the app's current problem and answer rules. Use the controls to compare exact app states; the screenshots stay fixed so families can inspect them. At launch, the app will create new practice at the child's own level. Viewing this guide does not change app progress or earn anything toward a Screen Time unlock.

iPhone app screenshots

Use the controls to compare fixed problem and mistake or explanation screenshots. Viewing them does not change app progress or award access points.

Full Braincove app at launch

Fresh TapAttack trials follow the child's level and the mechanics available there. The app changes card count, visual similarity, rule direction, negation, rule switching, compound conditions, and response time. Parents can change the number of trials and choose whether eligible completed app sessions contribute toward the Screen Time unlock rules they set. Core practice can continue through a temporary connection gap; family sync, Daily, homework, and cross-device updates still need connectivity.

Get the app launch email