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Speed & Focus · Full game guide

ColorBlitz

Follow the rule, separate a word from its ink, and tap the requested color before time runs out.

ColorBlitz is one color-interference game with three possible rules. A trial may ask for the color shown, the color named by the word, or the color an object has in real life. The visible rule decides which color is correct. Across 85 levels, an untimed matching word and ink grows into conflicting cues, more answer colors, rule changes, shorter previews, and a 1.5-second response window.

1 mechanic, 3 possible rules
Every trial asks for one color tap, but the child must use the current rule: shown ink, written meaning, or a familiar object's real-world color.
Interference and time arrive gradually
Level 1 starts with a matching word and ink and no timer. Conflict can begin at Level 6; later tiers add choices, switch the relevant cue, shorten the rule preview, and add a countdown.
Immediate correction
A miss marks the selected color and the correct color on the same trial. Production does not provide a worked text explanation or glossary for these trials.
Level range
Levels 1-85 · Preschool through Advanced Challenge
The complete turn

See one complete ColorBlitz trial

This Level 1 state uses the exact GREEN-in-green trial selected from production evidence.

  1. 1

    Read the rule

    The instruction asks for the color shown. This tells the child to use the ink color.

  2. 2

    Check the visible cue

    GREEN is drawn in green ink, so the word and ink agree and green is the unique correct choice.

  3. 3

    Tap one color

    The child taps green from three choices. This first level has no countdown, and the app checks the response before the next trial.

Where this example comes fromColorBlitz app problem builder
Example levelPreschool · Level 1 of 85
ColorBlitz Problem screen. TAP THE COLOR YOU SEE

This example stays the same on the website so you can compare it. The app creates new problems during play.

The complete ColorBlitz catalog

One mechanic, shown from its first rule to its later semantic challenge

These four app-created trials show four forms of one mechanic: matching word and ink, following ink when the word conflicts, following word meaning when the ink conflicts, and using real-world object colors. Each form keeps its exact reviewed level and native rule.

04 / 4

Use real-world color knowledge

Read the current instruction and tap the requested color while word meaning, ink color, or real-world color may compete.

What changes

At Level 85, CHERRY appears in yellow ink and the rule asks what color it really is. Red is correct among eight choices after a 0.25-second preview and within 1.5 seconds.

Use real-world color knowledge · Olympiad / Honors Synthesis · Level 85 of 85 The child is viewing the task before submitting an answer.

Read this exact example

Use real-world color knowledge · Olympiad / Honors Synthesis · Level 85 of 85

What the child is solving
CHERRY appears in yellow ink. Tap the color the object really is.
What counts as correct
red
blue
purple
pink
yellow
orange
redCorrect answer
green
teal
How to read this screenshot

The child is viewing the task before submitting an answer.

Where this example comes fromColorBlitz app problem builder
Example levelOlympiad / Honors Synthesis · Level 85 of 85
ColorBlitz Problem screen. TAP THE COLOR IT REALLY IS
Generation, miss, correction

The correction stays tied to the same conflicting trial

This Level 85 trial shows the selected CHERRY state and its exact wrong-answer correction. ColorBlitz does not add a worked explanation afterward.

  1. 1

    Build a trial for the current level

    The app chooses the real-world-color rule, the word CHERRY, yellow ink, eight ordered color choices, a 0.25-second rule preview, and a 1.5-second response window.

  2. 2

    Use the rule instead of the ink

    The word names an object rather than a color. A cherry is red, so yellow ink is a distractor and red is the unique accepted response.

  3. 3

    Mark the selected and correct colors

    After a miss, the chosen color is marked wrong and red is marked correct while the same word, ink, rule, and choices remain visible.

Where this example comes fromColorBlitz app problem builder
Example levelOlympiad / Honors Synthesis · Level 85 of 85
ColorBlitz Wrong-answer feedback. TAP THE COLOR IT REALLY IS
This game does not provide a per-problem explanation.
How the challenge changes

What genuinely changes across the full level path

The comparisons add new rules, operations, representations, interactions, and reasoning steps. Larger numbers or longer item lists alone are not treated as proof that a challenge is harder.

1 mechanic, 3 possible rules

Every trial asks for one color tap, but the child must use the current rule: shown ink, written meaning, or a familiar object's real-world color.

Preschool · Level 1 of 85

Start with agreement

ColorBlitz Problem screen. TAP THE COLOR YOU SEE

The Level 1 example shows GREEN in green ink, asks for the color shown, offers three choices, and has no countdown.

Grade 6 · Level 31 of 85

Ignore a conflicting word

ColorBlitz Problem screen. TAP THE COLOR YOU SEE

At Level 31, RED appears in blue ink. The rule still asks for the color shown, so blue is correct among five choices under a 3-second timer.

Grade 8 · Level 45 of 85

Switch which cue matters

ColorBlitz Problem screen. TAP THE COLOR THE WORD MEANS

At Level 45, RED still appears in blue ink, but the rule now asks what the word means. Red is correct among seven choices after a 0.6-second rule preview.

Olympiad / Honors Synthesis · Level 85 of 85

Use real-world color knowledge

ColorBlitz Problem screen. TAP THE COLOR IT REALLY IS

At Level 85, CHERRY appears in yellow ink and the rule asks what color it really is. Red is correct among eight choices after a 0.25-second preview and within 1.5 seconds.

Why this practice matters

What the child is practising in the visible task

These are bounded practice goals tied to the actions shown above, not promises that one game replaces teaching or proves mastery.

Read the rule before reacting

The same visible cues can require different answers, so a quick first impression is not enough.

Filter competing information

Conflicting word meaning and ink color practise selecting the relevant cue while leaving the other cue unused.

Shift between simple rules

Later levels change which cue matters and reduce the time available to identify it and respond.

This guide and the Braincove app

Fixed website examples, fresh app practice

The iPhone screenshots in this guide show reviewed examples checked against the app's current problem and answer rules. Use the controls to compare exact app states; the screenshots stay fixed so families can inspect them. At launch, the app will create new practice at the child's own level. Viewing this guide does not change app progress or earn anything toward a Screen Time unlock.

Daily browser game

A separate limited browser puzzle. It is not a generated app session that follows the child's full 85-level progression, and it awards no access points.

Try today's browser game

Full Braincove app at launch

Fresh ColorBlitz trials follow the child's level across the 12 production stages of this one mechanic. The app changes cue agreement, rule, answer colors, preview duration, and response time as levels rise. Parents can change the number of trials and choose whether eligible completed app sessions contribute toward the Screen Time unlock rules they set. Core practice can continue through a temporary connection gap; family sync, Daily, homework, and cross-device updates still need connectivity.

Get the app launch email