ColorBlitz
Follow the rule, separate a word from its ink, and tap the requested color before time runs out.
ColorBlitz is one color-interference game with three possible rules. A trial may ask for the color shown, the color named by the word, or the color an object has in real life. The visible rule decides which color is correct. Across 85 levels, an untimed matching word and ink grows into conflicting cues, more answer colors, rule changes, shorter previews, and a 1.5-second response window.
- 1 mechanic, 3 possible rules
- Every trial asks for one color tap, but the child must use the current rule: shown ink, written meaning, or a familiar object's real-world color.
- Interference and time arrive gradually
- Level 1 starts with a matching word and ink and no timer. Conflict can begin at Level 6; later tiers add choices, switch the relevant cue, shorten the rule preview, and add a countdown.
- Immediate correction
- A miss marks the selected color and the correct color on the same trial. Production does not provide a worked text explanation or glossary for these trials.
- Level range
- Levels 1-85 · Preschool through Advanced Challenge
See one complete ColorBlitz trial
This Level 1 state uses the exact GREEN-in-green trial selected from production evidence.
- 1
Read the rule
The instruction asks for the color shown. This tells the child to use the ink color.
- 2
Check the visible cue
GREEN is drawn in green ink, so the word and ink agree and green is the unique correct choice.
- 3
Tap one color
The child taps green from three choices. This first level has no countdown, and the app checks the response before the next trial.
One mechanic, shown from its first rule to its later semantic challenge
These four app-created trials show four forms of one mechanic: matching word and ink, following ink when the word conflicts, following word meaning when the ink conflicts, and using real-world object colors. Each form keeps its exact reviewed level and native rule.
Use real-world color knowledge
Read the current instruction and tap the requested color while word meaning, ink color, or real-world color may compete.
At Level 85, CHERRY appears in yellow ink and the rule asks what color it really is. Red is correct among eight choices after a 0.25-second preview and within 1.5 seconds.
Use real-world color knowledge · Olympiad / Honors Synthesis · Level 85 of 85 The child is viewing the task before submitting an answer.
Use real-world color knowledge · Olympiad / Honors Synthesis · Level 85 of 85
- What the child is solving
- CHERRY appears in yellow ink. Tap the color the object really is.
- What counts as correct
- redbluepurplepinkyelloworangeredCorrect answergreenteal
The child is viewing the task before submitting an answer.
The correction stays tied to the same conflicting trial
This Level 85 trial shows the selected CHERRY state and its exact wrong-answer correction. ColorBlitz does not add a worked explanation afterward.
- 1
Build a trial for the current level
The app chooses the real-world-color rule, the word CHERRY, yellow ink, eight ordered color choices, a 0.25-second rule preview, and a 1.5-second response window.
- 2
Use the rule instead of the ink
The word names an object rather than a color. A cherry is red, so yellow ink is a distractor and red is the unique accepted response.
- 3
Mark the selected and correct colors
After a miss, the chosen color is marked wrong and red is marked correct while the same word, ink, rule, and choices remain visible.
What genuinely changes across the full level path
The comparisons add new rules, operations, representations, interactions, and reasoning steps. Larger numbers or longer item lists alone are not treated as proof that a challenge is harder.
Every trial asks for one color tap, but the child must use the current rule: shown ink, written meaning, or a familiar object's real-world color.
Start with agreement
The Level 1 example shows GREEN in green ink, asks for the color shown, offers three choices, and has no countdown.
Ignore a conflicting word
At Level 31, RED appears in blue ink. The rule still asks for the color shown, so blue is correct among five choices under a 3-second timer.
Switch which cue matters
At Level 45, RED still appears in blue ink, but the rule now asks what the word means. Red is correct among seven choices after a 0.6-second rule preview.
Use real-world color knowledge
At Level 85, CHERRY appears in yellow ink and the rule asks what color it really is. Red is correct among eight choices after a 0.25-second preview and within 1.5 seconds.
What the child is practising in the visible task
These are bounded practice goals tied to the actions shown above, not promises that one game replaces teaching or proves mastery.
Read the rule before reacting
The same visible cues can require different answers, so a quick first impression is not enough.
Filter competing information
Conflicting word meaning and ink color practise selecting the relevant cue while leaving the other cue unused.
Shift between simple rules
Later levels change which cue matters and reduce the time available to identify it and respond.
Fixed website examples, fresh app practice
The iPhone screenshots in this guide show reviewed examples checked against the app's current problem and answer rules. Use the controls to compare exact app states; the screenshots stay fixed so families can inspect them. At launch, the app will create new practice at the child's own level. Viewing this guide does not change app progress or earn anything toward a Screen Time unlock.
Daily browser game
A separate limited browser puzzle. It is not a generated app session that follows the child's full 85-level progression, and it awards no access points.
Try today's browser gameFull Braincove app at launch
Fresh ColorBlitz trials follow the child's level across the 12 production stages of this one mechanic. The app changes cue agreement, rule, answer colors, preview duration, and response time as levels rise. Parents can change the number of trials and choose whether eligible completed app sessions contribute toward the Screen Time unlock rules they set. Core practice can continue through a temporary connection gap; family sync, Daily, homework, and cross-device updates still need connectivity.
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